★ Winner
Lost Horizons
A procedurally generated exploration game where you map uncharted islands. Built with Godot in 48 hours.
Your public-facing developer identity on FrogPad.
I'm a self-taught game developer from Fort Wayne, Indiana. I picked up programming at 16 when I stumbled across a Unity tutorial on YouTube, and I've been hooked ever since.
My main interests are procedural generation, retro pixel-art aesthetics, and designing systems that feel good to interact with. I believe constraints — like a 48-hour jam deadline — are where the best ideas happen.
Outside of game dev, I'm into hiking, mechanical keyboards, and brewing way too much coffee.
★ Winner
A procedurally generated exploration game where you map uncharted islands. Built with Godot in 48 hours.
Navigate through an ever-shifting void in this atmospheric platformer. Moody, minimal, and eerie.
Lead Developer
3 members · FrogJam #3
Artist & Developer
4 members · FrogJam #2
Sound Design
5 members · FrogJam #1
Submitted Lost Horizons to FrogJam #3
2 days agoJoined Team Nebula for FrogJam #3
5 days agoWon Community Choice for Void Walker
3 weeks agoUpdated profile bio and added new skill tags
1 month agoCreated account and joined FrogPad
6 months ago